Spelunky windows 7 crash




















The following are the errors and issues that PC players are experiencing along with their fixes and workarounds. Spelunky 2 players are reporting that the game is crashing at startup or not starting at all. There are a number of reasons behind the Spelunky 2 crash at launch issue and here are the fixes. Players will have to upgrade their OS to Windows Also, the game only supports bit Windows 10 so make sure you are running Spelunky 2 on a bit Win A new window will open and players will then launch the game directly from the exe.

Another reason for the game to not launch is the lack of admin rights. This will stop the game from crashing at launch. Browse to Spelunky 2 folder and add it. Players are reporting that Spelunky 2 is crashing in-game randomly and for a lot of players, the game crashes right after they complete the tutorial.

Description: Taking a shop damsel and running increments "Damsels Bought" in Stats. Description: If the player is thrown by an enemy onto a wall tile that's 1 tile or less away, there's a chance he will get crushed in the wall. Description: For a small percentage of players, the signs in the tutorial level don't show any text. Passing by them or pressing keys near them has no effect whether in full screen or windowed. Description: If you don't have an audio device and attempt to run the game, it says "failed to initialize direct music audio" and then displays the following error message: ERROR in action number 1 of Create Event for object oMusic:.

All you have to do is make a shortcut instead of running the file manualy or from the desktop. You MUST make a shortcut and it will work fine. Workaround: Remove the sound folder and the game will launch after showing some errors. Or open Spelunky by going into your archiver and selecting Spelunky. Description: When 3 or more push blocks are sinking in lava, if the player drops a push block on them, the game exits directly to the desktop. Also, when two push blocks are stacked and sinking in lava, if the player pushes the top block just after the bottom one has sunk under the lava's tip, the game exits directly to the desktop.

Description: While using the Tunnel Man costume, the player isn't invincible while exiting the level. Discovered by: Astrospoon , ShadowthePast. Description: The procedural level generator in Area 4 can spawn an arrow trap or an immovable push block as the wall of a lava pit.

The lava pit doesn't drain when these blocks are destroyed. Discovered by: brvbt , Astrospoon. This isn't considered a kill in the score screen.

Design consideration: If the player teleports onto a shopkeeper's position, the shopkeeper will be destroyed, but won't be considered killed, allowing the player to steal from the shop with impunity. This applies to the Black Market too. The instakilling and lack of corpse may be intended. The other parts are probably not. Discovered by: DelGato, eguee , Anonymous. Description: Under certain conditions, the bow can get stuck in the primed state, and simultaneously an arrow will be stuck on the player.

If the player presses the BOMB shortcut in this state, an arrow-bomb gets stuck on the player. If the player primes the bow, holds the bow and presses the BOMB shortcut only once, no bomb is created. Pressing the BOMB shortcut a second time works as expected. Discovered by: Delmion , Blazier , Anonymous. Description: When the player jumps on a shopkeeper in a two-tile high corridor, the shopkeeper takes no damage.

When the player jumps on a Yeti King in a three-tile high corridor, it takes no damage. Description: While exiting a level with the ankh, when a spear trap next to the door extends its spikes, the teleport sound plays and you enter the next level without the ankh.

Description: While the player is climbing a rope, if he is hit by an enemy eg bat or frog , he's pushed to the side, and levitates. If he's hit again and aligns with the rope, he can continue climbing. Description: When either a cultist, a Yeti, a man-eating plant, a vampire, or a cave man are stunned, caught on a web and not touching the floor, they don't wake up until they end up on the floor by destroying the web, picking them up or throwing an item on them.

If the player throws a living damsel, she bounces on a wall and then gets caught on a web, she won't wake up until she ends up on the floor. Description: When two wall-blocks are placed so as to touch diagonally, collisions can register through this diagonal wall even though it's considered water-tight.

UFOs and fire frogs can be stomped on through the walls' meeting point to cause an explosion. Also, damsels can be picked up through this diagonal wall. Discovered by: Arucard , Anonymous. Description: If the player is carrying an arrow and the arrow from an arrow trap causes a collision with the player's arrow, the player receives no damage. If the player is carrying an arrow and the arrow from an arrow trap causes a collision with the player, the player receives 4 points of damage 2 from each arrow.

Description: I'm unaware of how this happened and I have only seen this once. The spelunker is unable to travel above the level and I am unaware if the lava is present on this side of the wall when using a held item on the other side of this wall and then returning to the stage makes the item unusable. If the item is set down the spelunker is unable to pick this item up again.

Description: The parachute sometimes doesn't activate, even if the fall is adequate for this. The parachute sometimes activates, even if the fall isn't adequate for this. It may also activate shortly after the player lands. Description: The procedural level generator for Area 2 can spawn the damsel next to a Spike Totem or a man-eating plant, where the player can't save her.

See image. Description: When the player jumps so that his head knocks onto a 1- tile high ceiling and then drops down, he receives damage from 5-tile high drops also possible but harder for 4-tile drops. Description: Under unknown and rare conditions, the key config menu doesn't relate the queried action to the key that was pressed.

When this happens, the key config menu assigns the action to key code 0 in the keys. When the game starts, the key with code 0 is falsely considered to be pressed once on every frame, and so the corresponding action is processed once per frame.

Description: Sometimes arrows will pass straight through the middle of the Moon Room target without hitting it. Description: Joyconfig only recognizes a button if you are holding a gamepad button down while starting Joyconfig.

Joyconfig doesn't recognize any other button presses. Workaround 2, by Arucard on the forum: In the config file, delete the "-" before the "2" this appears to not help with current versions however -- the program remains unworking and simply puts the "-" back in the configuration on its own.

Workaround 3: since it is impossible to download v0. The procedural level generator can spawn the Black Market entrance in a location requiring sticky bombs or carefully timed thrown bombs. Here's the relevant forum post. The city of gold can also spawn behind the entrance to the level. The locked entrance will be visible, but the Sceptre text will come up if you walk onto it. It can also appear behind the exit, or submerged in lava. Description: There is a chance the Hedjet will fail to spawn, even though the Moai head is generated properly.

Description: If the Moai is in the frozen region, The Ankh can fail to revive you inside the Hedjet's alcove, instead bringing you back to the start of the level. Description: When the message for being revived by the Ankh and the Ghost warning overlap, the game crashes. Screenshot of the freeze showing the double message. Description: When crushed by a falling movable block while either on a ladder or clinging to the side of the wall next to one, the ankh respawned me at the entrance to the level, clinging to the air on one side, and unable to do anything other than pause the game.

I was using debug mode, so that may factor into it. Description: I've had this happen on four separate occasions now. Just standing around and mysteriously die, with no attacks, enemies, bombs, etc. One time it happened is what made me question it as a bug, as I had 13 health from sacrificial altars and the Hedjet, precluding many forms of death.

There doesn't seem to be any common cause, although the latest time it happened was when I tried to climb up a rope from the bottom of it. Description: A guest of the wiki reports that he is often crushed when he touches a stationary push block while performing a running jump. See picture here. Description: If a bomb destroys a pool that is partially in the Frozen Region , only the pool tiles that are active will be drained.

Showing 1 - 14 of 14 comments. Ben View Profile View Posts. Also getting this. Adol View Profile View Posts. Getting this as well. I get a crash whenever I try to change the resolution settings, it's seriously annoying! In the file config. It starts up windowed [in the corner of my screen, and the mouse doesn't line up properly] and I can't change it to fullscreen and apply the settings without it crashing.

I've tried editing the config txt file, and it just automatically changes it back when I start the game. Grimmy View Profile View Posts. Change language. Install Steam. Store Page. Spelunky Store Page. Global Achievements. Global Leaderboards. Niklasgunner View Profile View Posts. Showing 1 - 15 of 21 comments. I have this issue as well.

Looking into it guys.



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