Bottle imp game




















Cards have point values from not directly based on numerical value , at the end of the hand players will score points for the cards of tricks they've won, except the player who holds the bottle who will score NEGATIVE points for all the cards played to the bottle at the beginning, scoring nothing for the cards they won during the hand.

Play continues until the point goal is reached. As with many other trick-taking card games, the idea of The Bottle Imp is to acquire the most points. The Bottle Imp makes trumps out of the lowest cards. The player with the highest card less than the price of the Bottle earns the trick and also the bottle imp card. Then the price of the Bottle falls to that of the winning card.

In this way the owner of the Bottle Imp changes until its value can no longer be undercut. Whoever has the Bottle Imp at the end of the hand earns negative points instead of positive ones.

This becomes the price for the Bottle Imp. A reference card is given to each player, showing the distribution of the numbers and colors found on the cards. The rest of the playing cards are dealt to the players. Each player will choose one card from their hand to discard. They will then trade a card with the players on both sides of them, ensuring that they hide the card. This is done by placing one card in front of each player beside them. After they have picked up those cards and organized their hands, the game is ready to begin.

Once the first card has been played, the other players must attempt to play a card of the same color. If they do not have a card of matching colors, they can play any card from their hand. If all cards are higher than the value of the Imp, the player with the highest numbered card wins the trick.

He also places the card that won the trick face up on top of the Bottle Imp card to indicate that this is the new current price of the Bottle Imp. If more than one player plays a card with numbers lower than the current price of the Bottle Imp, then the player who played the highest such card the one closest to the current price receives the trick and the Bottle Imp card.

The card that won the trick is placed face up on top of the Bottle Imp card, becoming the new current price of the Bottle Imp. That player is also now the current owner of the Bottle Imp.

The card which denoted the previous price of the Bottle Imp goes to the Bottle's former owner. He turns it over and adds it to any other cards he has won. It is possible that the new and former owners of the Bottle Imp are identical. Note: you never take the 19 card and the cards under it. Those are for the Bottle Imp owner at the end of the game. Example: It is the start of the game and no one owns the Bottle. The value of the Bottle Imp is The following cards are played: Adam: 24, Betty: 15, Christian: 17, Doris: Adam and Doris played cards above 19 while Betty and Christian played cards lower than Of the latter two, Christian's 17 is higher than 15 - and closer to So Christian gets the trick and also the Bottle Imp card.

He does not take the 19 card and those cards under it. The new price of the Bottle Imp is The 17 card is placed in front of Christian, face up on top of the Bottle Imp card. Christian will lead the next trick. When all the cards have been played, each player receives points equal to the number of coins found on the cards in his pile of tricks won.



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