Nat geo games mystery of cleopatra walkthrough




















Despite the lovely attention to detail in the graphics, the text and object design needs more attention. National Geographic pops in with its encyclopedia style entries on Alexandria, History Donations of Alexandria and Octavian to name a handful. Mystery of Cleopatra has the base for a strong game, but its lack of cohesion and sometimes tedious gameplay put a damper on the fun factor.

Subscribe to GameZebo. Home Reviews Adventure. Adventure Hidden Object. The Good Educational for history buffs. Lovely graphics. Mystery element.

The Bad Hard to see objects. Gameplay can be tedious. Lack of hints for mini-games. Nobody has used the alternate entrance in weeks so the Lighthouse keeper is pretty sure you will find more piece of the lock there. Kathya accuses you of being the informant and says she can prove it. The Queen asks Kathya to explain. There are now a series of remembrance scenes………. Subscribe to GameZebo. Home Walkthroughs, Tips, Cheats Adventure. Adventure Hidden Object.

Moving clockwise and starting with the first quadrant, place the following numbered scrolls: 2, 10, 13, 5, 1, 3, 6, Grab the bottle from the floor and place it on top of the ink jar to create the ink bottle. Gather the rest of the forgery materials to complete the document. Give the forged Dock scroll to Gregorios so he can validate it and head to the Scroll Chamber.

Place the Dock scroll on the table and look for the research materials. Try to open the Armaria Chest only to find out you need to put the key together first. Use the Armaria key on the chest to trigger a mini-game. The object of this mini-game is to find the correct combination of stones. A black peg indicates that there is a stone with the correct color and position selected. A white peg indicates that there is a stone with the correct color selected but placed in the wrong position.

The black and white pegs do not indicate the positions of the correct stones. Drag the center stones to the holes on the right and then read the pegs on the left. This puzzle is randomly generated, so your solution may vary. You need some light to see inside the Armaria. Put together a Makeshift Lamp and use it on the Armaria only to find out its empty. Go to the Lecture Hall and put together the Cipher.

Collect the Cryptology Materials and a mini-game will open up. Select two scrolls, place them in the middle of the board, and rotate them to match the highlighted section of the code. The top of each scroll show the bottom half of some symbols, while the bottom has the opposite. When you have found a match, click the highlighted section on the scroll. Place scrolls 4 and 3 for the first part of the text. Scrolls 1 — 4, 4 — 3, 3 — 2 are needed for the next three parts of the text.

Go to the Docks and place the ink splatter, the wine spill and a pile of scrolls on their respective associated object at the scene. Gather all the masks to create a Masks Stand. Put together a Weighing Scale to find out which mask contains the evidence. The object of this mini-game is to use the scale and find the heaviest mask. Place your choice on the platter and press the button to submit.

Place half the masks on each side and press the button. Remove the lighter set of masks. Repeat this process until you find the heaviest mask. Place the heavy mask ion the center bowl and push the lower button. You find a scroll inside the mask that says that messages bound for Rome are stored at the docks. Go to the Docks and place the falcon design, the bull design and the horse design on their respective associated object at the scene.

You conclude that the actor is a Roman spy. Go back to the Docks and find out that the city guard has moved the body.

Gather the jar pieces to fix it. Find the other jars in the yard. You find a scroll in one of the jars and head to the Barracks. Chapter 5: Barracks Click on the chest to find out its locked and missing tiles that seem to be part of its lock mechanism.

The object of this mini-game is to slide the tiles onto the horizontal board and match each to the carvings. Chapter 6: Pharos You need to open the alternate entrance to the lighthouse but first you have to find the tiles missing from the locking mechanism. Find the circles missing from the locking mechanism. Once complete place the Ring on the door lock. Place the Tiles on the door lock to open up a Mini-Game. Complete the image by realigning the circles and rearranging the tiles in the middle.

Click closest circle to the tiles 6 times, 4 times the next circle and 6 times the last one. Click the center tiles in this order: 6, 7, 9, 3, 8, 4, 1, 2, 3, 8, 7, 6, 4, 7, 6, 9, 8, 6, 9, 4, 7, 9, 4, 7, 8, 6, 4, 9, 7, 8, 6, 4, 9, 7, 8, 9, 6. Make sure the open space is in the center. This puzzle is randomly generated so your solution may vary. Click on the lock to find out you need light.



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